When Virtual Reality Becomes Simply Reality

Authors

  • Althea Vail Wallop Stanford University

Keywords:

Video games, adolescent violence, military entertainment

Abstract

With the rise in school shootings and the fast-growing popularity of first-person shooter games as a mass medium, researchers in the past decade have questioned the potential for negative psychological effects that extensive video game play may have on adolescents. The results of this research show a high potential for psychological influence. Development of significantly more realistic graphic technology and recent advances in social networking and advertising of these games may heighten the effects. Further combining these potential effects with military recruitment strategies and the advancements of virtual warfare, there is reason to believe that violent, war-themed video games may have a psychological effects on gamers that could negatively impact their decisions regarding war and violence.

Author Biography

  • Althea Vail Wallop, Stanford University
    Second Year Undergraduate, Symbolic Systems Department, Cognitive Science concentration

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Published

2012-06-12

Issue

Section

Research Articles