Let Her Play: A report on gender-based violence in video games

Authors

  • Kirsten Mettler Stanford University

Keywords:

gender, video games, sexual violence, sexual harassment, gaming, esports

Abstract

Globally, video games are a $152 billion industry, and approximately 3.1 billion people, or 40% of the population, are players (Ingersoll & Anti-Defamation League, 2019, Price, 2020). Gaming is a huge industry, and it’s only getting bigger. Unfortunately, women and other historically marginalized groups often face staggering levels of harassment and violence in these communities. This report aims to explore the issue of gender-based violence in video games by analyzing contributing factors and proposing gaming company interventions.

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Published

2022-06-09